List of things to do to expand on my project’s position:

  1. To elaborate the concept of “Transparency of Recycling Socialism”.
  2. Make diagram to explain the whole gesture of the logistic park and train terminal master plan.
  3. Thumbnails of moments
  4. Transfer points as key moments: commodities of containers and palettes, labours to working place, resting and sleeping areas

I am designing a desirable logistic of the goods but also I am taking a consideration for the workers by providing them places to rest and sleep. Thus the project is prioritising the commodities but I am still considering on the workers’ well-being.

The thumbnails of moments will be shown like my Reinterpretation drawing. From there, I will develop them with sectional drawings to show the architectural scale of the transfer points.

By referring to my project articulation and verb model, I will focus on the resting, sleeping areas and the domestic warehouse to show how the spaces connect and to show the flow of the labours and commodities. The key transfer points will be shown architecturally with sectional 1-point perspective and scaled diagrams.



JACK // Mid term Crit Reflection

The crit highlighted the importance of emphasising the central aspect of the gesture – vertical and horizontal. The plinth is expressed as a horizontal element that is raised vertically, elevating the meat and exposing the process.

(process Diagram)

As the design process moves from contextual gestures to finer detail, it is advised that the biopolitics of the proposed abattoir are explored and established through drawing. Internally, spaces will be carefully formed taking into account the metrics and spacial requirements of cattle as well as people.

(model photos) (Section)

The importance of justifying the necessity for this project in Anaklia through diagram, drawing and presentation was established as a priority within this project. Anaklia has livestock, animals are an important part of local life, familys have a relationship with their livestock. As Anaklia transitions from village to city with a rising population, this dynamic will change. The situation demands an investigation into how the process of subsistence farming can be sensitively navigated towards an industrialised process to meet the demands associated with the new port.

(animal diagram)

Ratio of animals to family in Anaklia

Harry // Mid Term Crit Reflection

Premise of the project: The project is refining the way it confronts the port, by emphasizing the end of the tourist promenade at the interruption of the port. The question of how much of a spa this should become and keeping it utilitarian is still a problem, needing to not become a private, tourist development on the coast as well.
The precedent of Siza’s Pools in Porto is admirable as being stripped down to essential amenities and is clearly aligned to the sea with a lovely controlled route from promenade to sea as it  hides the sea before opening up again to the remarkable pools. I’ve struggled in creating such a strong curated journey through my building, wanting the complication that comes with creating crossovers between levels of privacy and different pools, however the simplicity needs to be there still.
For me you need some of the spa elements to interact with the tourism of the promenade, but basically it can be confined to: workers’ pools, exterior lido, interior heated lanes and family pools and simple spa rooms like saunas and aquatherapy pools.

It has been a long process of filing down the key gestures and moments I need to focus on, rather than getting caught up in too many programmatic relationships and forgetting the importance of the context. I definitely need to focus on the essential moments of the cuts through and views to the port, while opening up to the existing town and promenade.
The idea of a Bastion wall may be too literal as a confrontation to the port, and overkill as the Breakwater already acts as a raised barrier.
It may be better to continue play more with the moments I have developed where the pools cut through the breakwater at sea level.
This may also help in having a smoother transition from bathhouse level to the sea level of the lagoon and beach, hiding behind the breakwater.
A succesful aspect is the culmination of the promenade in a framed piazza at the port border, which turns people back to the bathhouse entrance so they enter from the portside back through the bathhouse, emulating the idea of the bathhouse as a transition from dirty to clean and port to town. This needs to drive the narrative of the building even more.
The materiality is coming, though I need to be clearer with the idea of a heavy enclosed concrete wall to the port and have a mroe refined sense of how that transitions to an open bathhouse. It is clear taking on completely contrasting curved forms is unsuccesful and it isn’t useful to take such forms from leisure centres. The whole project can be quite modest.
I will explore more of the ways simple, light structures can contrast to the heavy concrete front.



1:200 Plans


Short Sections 1:100
Moment in Plan – Looking out to the port


SAVINI // Project Brief and Site


Workers Housing in Anaklia

Building Type:
Residential / Collective Housing

Anaklia is preparing to undergo vast re-development, which will see the development of a deep-sea port and an economic zone. This will transform the town from a small coastal resort into an international trade hub.

Anaklia will see a growth in the population as thousands of jobs are created during and after the construction.

The project will propose a residential solution for Anaklia, which responds to the changing population and economy, expecting adaptation and ownership by its prospective users.

The project will be deliberated on three scales; the urban, the architectural, and as singular units. This will establish a modular approach that can be implemented on a larger scale.

The central character / user are the workers, whilst they are individuals, they are also a commodity; Labour. The pre-requisite is that profit relies on cheap labour. Therefore, how can the workers gain from Anaklia?



What are the jobs that will be created?

Labourers: Construction workers, physical labourers.
Skilled labourers: drivrs, mechanics, Operations, Administration, Retail & Hospitality

Professionals: Engineers, Financial Services, Civil Services

Who are the people that will take these jobs?

Locals, from the region:
Many young people left school without basic qualifications. (Many people lack even valid driving licenses). Potentially a workforce for labourers / physical jobs and likely to be exploited, doing physical work and badly paid.
Region is sparsely populated, and would not make up a significant part of the workforce required.

Georgians, from other parts of country:
The government requires 90% of the workforce to be Georgian. This figure may be unattainable as there is a lack of highly-qualified workers for ‘white-collar’ jobs.

Foreign workforce :
The shortage of workforce will be supplemented by foreign workers. How can Anaklia attract the right people to work on the port? Will migrants move to Anaklia temporarily or settle?



In total, thousands of residential units may be required. I aim to explore this on the architectural scale – how do these units work, and on the urban scale, how does it function as a whole. using modular units, it will create a scheme that can multiply over time.


Spatial Programme

The programme aims to create efficient individual and collective units. This diagram explores relationships between spaces and the functions they must accommodate, and also how they relate to each other and the building form. This can be used to form a sequence of internal and external spaces.






The site is located near what can be identified as the town centre of Anaklia- with the presence of commercial and public services, and addressing two important route: one that leads to Zugdidi, so is the principle route into Anaklia from other parts of Georgia, and one street occupied by the school and church, and leading to the port area.


Savini Rajapakse // Anaklian Houses: Typology

After recording and analysing the houses in Anaklia, many commonalities emerge and begin to form a set of distinguishing features of the typical, vernacular Anaklian house.

  1. Ground: All houses are built upon a raised plinth, most likely to avoid damage to the timber from insects.
  2. Roof: Common roof forms are hipped or pitched roofs.
  3. Mass: All existing houses are 1-2 storeys high and of similar proportions.
  4. Windows / Fenestration: Common window types, presumably from one source, and similar rhythm to fenestration.
  5. Veranda / Balcony: Every house features generous external space in the form of a veranda or balcony. Often these spaces face onto the street, creating overlooking of the public space and passive surveillance. It also implies a social aspect, with furniture that suggests it is used as an external living space.
  6. External Stair: Many two storey dwellings have direct access to upper floor accommodation, often with an external stair leading onto a balcony space.

Maria Mavrikou// Progress Week 04

Understanding the theories behind my building and the concepts of the gesture, I furthered my research into architectural and special arrangements. By compiling precedent studies of IKEA, the supermarket and the tree nursery; I researched the logistics of moving goods within these different operations. They do have one thing in common, however, which is that the buyer is part of the experience of the moving of these goods. (I have contacted IKEA for me to visit their warehouse).

Through these sketching diagrams, I was trying to understand how the goods are moved from the other side of the world in the IKEA situation to the actual warehouse. Through understanding the logistics of the moving and storage of goods, I am trying to show this spatially through the diagrams to enhance my understanding of the space required for the equipment, therefore understand how this knowledge could help me with my project.





Last week I started designing the space inside and out to attempt to show how feasible the interior space would be and the different scales it could contain.Conceptual Perspective


Through this perspective, the question of how these elements of the different buildings come together.

Deciding on the process of logistics by following IKEA with the flat pack route it would be more interesting and showing a volumetric process, meaning you can buy ready-made rooms. I am still in the process of making a list of all the scales within my building and which will unfold the sequence narrative.


Through the connection of the walls, it becomes a symbolism


Symbolism- The moment of the connections and the joints.

The concept regarding the transitions of the elements that are connected, and this connection is made. The prefabricated elements coming together.


Symbolic of the joints being able to become undone.

Since the volumetric aspect has been to covert further research and sketching has developed on how many volumetric spaces should/could fit within the building.

The sizing of the containers and how much a truck can carry, each container can fit half of a room if we estimate the room to be 6x6m (being the max) therefore I can only fit half a room in each container.

If the grid was to be 6x6x4 and I assume I will have 100 rooms within my building that means I would need 2500 modules of the grid

I am in the process of fully identifying the space and scale needed for the movement of objects. For the next week, I will have diagrams for the movement and plans and sections showing how these sequences with the moving of objects will fit within the site and the building by developing plans and sections.


From the precedents study, I did some analysis to find the spatial arrangements of the shopping centres, and tried to find how shops interacted with each other inside the centres.

Then I did some analysis to find the generic plans for shops of different sizes. I put different programmes (Fitting Room, Cashier, etc.) inside these shops and analysis how plans and sizes are changed.

Further on, I will classify shops into 3 or 4 types (Small, Medium, departmental, Anchor) according to their uses. For each of them, I provide several choices for future shop owners. Ideally these shops should be prefabricated.

This collage illustrated how I want these shopping centre constructed. Prefabricated shops would be placed according to their own needs. Outdoor and indoor public spaces will be provided, these shops will be linked not only at ground level, but also various floors to create vibrancy.

PS: Because the shopping centre is going be be next to the Port, I think the outlook/style is also very matched.

Harry// Progress

I have been figuring out the organisational principles for the my programme and project, refining the idea of a linear process of cleaning for the workers from the port, alongside the more lux elements of the leisure complex aimed more at tourists and residents taking leisure time.
Below shows the Spatial arrangement diagram which clearly lays out the arrangment and relation of spaces:
I am attempting to develop this into a coherent plan, as below, which will soon be digitsed to accurately work out the relations between spaces. The organisation follows the ‘shelf’ on the port side, allowing for some view through with the leisure elements opening up onto the beach, promenade and lido with sunset views and back to the port.

Sketch Parti of arrangement along breakwater

Having established that the short section was crucial to develop along the whole length of the building I have started to consider key moments, some more refined than others so far.

Sketch Short sections
Section: Entrance/Port changing room

Precedent Studies:

I found a useful precedent in Sonsbeek Pavilion in Arnhem, Aldo Van Eyck (1966) ( The channeling of spaces with breaks and mediation between them, framing views and connections between them was an interesting example for subtle relations between separated spaces/flows.


To explore the microclimates and ‘one-roof’ structures that are unanimous in CenterParc waterparks and central buildings I drew some study sections of the spaces and how other spaces are encapsulated within.

I am developing a promenade map which presents it in a ‘theme park’ manner, highlighting key buildings and spaces along the route, but most importantly as a route in itself of which my building will be the culmination.



Maria Mavrikou// Verb Model




take in and understand fully (information, ideas, or experience)





produce a copy of.

be copied with a specified degree of success.


Taking from my project articulation two verbs, absorb and reproduce that is a synonym of copying. I trying to reproduce the cube in multiple types as an act of reproduction and coping while absorb becomes ruination and degradation where the cube could either being reproduced or ruined as an architectural form.


Mock up versions:

Jude// Verb Model



v. Dismantle
def. To take apart into separate pieces


v. Synchronize
def. To occur or operate at the same time/rate


This verb model expresses a  pattern of forces that move in opposing directions but at the same rate. In doing so, it forms points of contact indicating a symbiotic relationship between the two.  As disruptions to the pattern take place, links emerge that hold the disruptions in place creating alternate forms of the original.