From the precedents study, I did some analysis to find the spatial arrangements of the shopping centres, and tried to find how shops interacted with each other inside the centres.

Then I did some analysis to find the generic plans for shops of different sizes. I put different programmes (Fitting Room, Cashier, etc.) inside these shops and analysis how plans and sizes are changed.

Further on, I will classify shops into 3 or 4 types (Small, Medium, departmental, Anchor) according to their uses. For each of them, I provide several choices for future shop owners. Ideally these shops should be prefabricated.

This collage illustrated how I want these shopping centre constructed. Prefabricated shops would be placed according to their own needs. Outdoor and indoor public spaces will be provided, these shops will be linked not only at ground level, but also various floors to create vibrancy.

PS: Because the shopping centre is going be be next to the Port, I think the outlook/style is also very matched.









I understood propagate as growth within confinement, or under control, so I let the cubes grow with my control both vertically and horizontally. In order to get encounter, I made the propogation meets each other in certain space.

From the model making, I understood that propogation is an efficient way of producing, and encounter can be understood as concise joint for how the flows (vehicle and human) function or connect.









Common Components of These Cases:

  1. Next to key transportation means
  2. Separated human and vehicle circulation
  3. Ground floor for retail, various uses in upper floors
  4. Repeated, reproductive shops
  5. Human-friendly walking spaces (no influence from the vehicle traffic flow)

Different Principles (of Spatial Organisation)

Suburban shopping centres:

  1. Close to important vehicle roads. Driving distance from the city centre
  2. Surrounded by vacant/residential area 3. A lot of parking space
  3. Equiped with its own storage/warehous

Shopping centres in town:

  1. Close to important walking roads, in very populated city centre
  2. Surrounded by hotels/shops/restaurants, etc. 3. Few parking space
  3. No sperated warehouse/storage




This is my first drawing, I use the dome of rotonda, a capsule from the capsule tower, and the column to show the scale variation of modularity.
Individual Drawing First Attempt, One


This one is also my first attempt, in order to show the directionality, I use the Villa Rotonda as a starting point, the columns from Climat de France show the horizontality, and capsules from the Capsule Tower show the verticality.
Individual Drawing First Attempt, Two


This one is my second attempt. In order to show the rhythm of modularity more precisely, I have each element placed according to their directionality and symmetry. The Villa Rotonda in both the centre and the four corners because of it is in a dominant status with openings to four direction. The changeability of the squares shows the changeability of modularity applied in Capsule Tower.
Individual Drawing Second Attempt, One


This one is another interpretation of my second attempt. I changed the squares within squares because circle is more reliable according to the real capsules.
Individual Drawing Second Attempt, Two


This is one of my final drawing. My exploration is to find the rhythm and variation of modularity. I will illustrate some of the key points as follows.
1.The Villa Rotonda is placed in the four corners to express it’s orientation/direction towards its infinite surrounding. It is the base for this drawing to grow infinitely.
2. The columns for Climat de France are placed in squares instead of a rectangle because of square is more resonant with modularity in terms of rhythm.
3. The centre is full of capsules. In the first sight, observer can see there also a symmetry existed, which I obtained from the plan of capsule Tower.
4. The upper left capsules are filled with circle, square, rectangle to resonant with dome (Villa Rotonda), Capsules (Capsule Tower), columns (Climat de France). Also, it is a way to show the changeability and variation of modularity.
5. The shadows of capsules in the lower right show not only the centrality in the middle, but also the changing rhythm of modularity.


This is the other one of my final individual drawing. It is another illustration of my understanding of modularity, also another interpretation of the former drawing.
1. I apply the drawing method of axonometric view drawing. Axonometric view drawing shows not only the rigid pattern of modularity, but also the changing rhythm of modularity.
2. All of the modules are expanding to infinite in their certain ways. This transforming repetition emphasise both the variation and rhythm.
3. Despite its changing pattern, the symmetry still plays a strong role in this drawing.
4. The infinite expansion offers more imagination of essences of modularity.
5. The vertical and horizontal expansion shows the directionality of modularity.


The Site

Anaklia is a frontier land where the east meets west, where possibilities and challenges happening at the same time.

The city used to be residential uses mostly, and currently with the intervention of China, the city starts to transfer to a logistic hub and tourist city. As it can be seen, there are many tourism facilities along the north coastal, also some logistic hubs are planned to built along the sea (Anaklia Magazine, 2016).

Currently, the developments in Anaklia is a bit scattered. The tourism facilities, the transport system, and the planned logistic hubs miss a link between each other, which is a crucial point needed to be addressed. The city is missing a connection point, a centre for all the developments to start/run.


The Project

Thus, a very urgent action needed to be taken in Anaklia is to give the city a centre to link these loose developments. The project will act as a starting button/ foundation for other projects to vitalise.

As it can be seen, the new developments mostly are happening along the coastal because the sea has played a central role in the history of Anaklia. In order to make use of the existing facilities/infrastructures/traffic system and address the central role of the sea, the project is proposed to be built close to the Delta area.

From my tech study, commercial activity can be a strong foundation for other activities(political, social) to happen. Thus, I would like to propose a multifunctional building focus mostly on commerce. The building will be built with the following functions to satisfy the demands in need.

First, The building will be a shopping centre where both local residents and tourists want to gather together. The repetition of modularity of shops can be applied here. Second, The building could also become a tourism destination itself as long as the building design is successful. Third, it could serve as a transfer station between bus and boat (land and sea).  Besides, logistic exhibitions and political activities could also happening here.

This multifunctional artifact will become a central place of Anaklia, where commercial and social activities happening. Also it will become a sparial commuting centre, not only between roads, but also between land and sea.



In Keller Easterling’s Power of infrastructure space, he said these ‘zones’ direct national
resources mostly towards themselves rather than evenly distribute to elsewhere, and this will
interrupt development (improved infrastructure, business platforms, etc.) happening
elsewhere. However, I would like to recognize this uneven distribution as a breakout and
linkage for the whole district/state. Those ‘zones’ themselves are spectacles to draw inputs
with their specializations. Once those resources-centered, labour driven ‘zones’ develop to a
certain level, it will constitute a network to connect its surrounding area and stimulate
development elsewhere, which can be seen as an invisible infrastructure system. For example,
the coastal economic open cities/zones in China becomes a network to strongly feed back
their hinterland.

Constant reckons that the value of social life should be maximized for everyone. The New
Babylon, a city artificially in any aspects, puts people’s social needs as most important in
developing a city. The city expands both vertically and horizontally. In Koolhass’s generic city,
a city expands mainly horizontally, he argues city growth should be given total freedom
without any political interruptions. The city should expand and provide for everyone.

Further on I would like to explore about how those special zones(spectacles) play as an
infrastructure system to affect/contribute to the district/city as a whole, not only
economically, but also politically and culturally. Also, I would wish to investigate the features
and differences between planned and unplanned, horizontality and verticality.